dimanche 30 décembre 2012

Dishonored nouvelle vidéo de gameplay

Bethesda n'en finit plus de nous envoyer des vidéos du futur FPS de Arkane, j'ai nommé Dishonored.

Un titre très attendu tant ses capacités et sa liberté de mouvement semblent étendues. Le trailer du jour le confirme en nous présentant différentes approches pour tuer ses ennemis. La créativité au service du meurtre en quelque sorte. On découvre ainsi plusieurs combinaisons de capacités comme la possession, l'invocation d'une meute de rats ou encore l'utilisation intelligente du tir ami. Cette vidéo laisse songeur quant aux possibilités qui s'offrent au joueur pour se sortir de diverses situations périlleuses.



Dishonored devrait sortir le 12 octobre en France sur PC, PS3 et Xbox 360.

· Forum Dishonored

vendredi 28 décembre 2012

Eve Online se porte bien

Ce n'est pas tous les jours qu'on trouve des bonnes nouvelles en ces temps de crise globale. Une crise que CCP, développeur d'Eve Online, ne connait visiblement pas puisqu'il nous communique de bons chiffre en rapport avec son MMO spatial.

L'add-on Retribution, sorti la semaine dernière, a redonné un bon coup de boost au nombre d'abonnés. Ainsi, on nous annonce que 450 000 comptes ont été créés depuis la sortie du jeu en 2003. Un chiffre qui pourrait paraître dérisoire face au succès d'autres MMO mais CCP s'en félicite. Un chiffre qui doit être suffisant pour faire vivre le jeu et leur permettre de sortir de nouvelles extensions (18 ont vu le jour jusqu'ici).

En parallèle, le studio de développement se déclare satisfait du lancement de son jeu phare en Chine. Voilà qui doit leur redonner confiance quant à l'avenir de Dust 514, le FPS se déroulant dans l'univers d'Eve Online, qui devrait sortir dans les mois ou les semaines à venir.



· Forum Eve Online

jeudi 27 décembre 2012

Obsidian tease un nouveau projet

Les sites teaser sont certes monnaie courante, mais cela intrigue toujours autant lorsqu'un nouveau apparait sur la toile. Cette fois c'est au tour d'Obsidian Entertainment d'y aller de sa petite page mystère.

Au centre de celle-ci, on y voit le chiffre 4 au centre d'un ouroboros, accompagné par les quelques mots suivants, traduits pour l'occasion :

"Que signifient les mots ?
Rien. Le chant funèbre de Eir Glanfath est un son sans forme, une voix isolée s’élevant dans le deuil parce qu’elle le doit."

On espère donc que ce chiffre indique le nombre de jours avant l'annonce d'un nouveau jeu, qui au vu de l'ambiance, sera probablement un RPG dans un monde médiéval-fantastic. Un domaine déjà bien connu de la part du studio, qui a notamment travaillé sur Neverwinter Nights 2 ou Dungeon Siege III. C'est d'ailleurs eux qui sont derrière les excellents Star Wars : Knights Of The Old Republic 2 ou Fallout : New Vegas, on peut donc espérer un titre de qualité.

Et pour approfondir un peu plus le mystère, une seconde phrase se trouve dans le code source de la page :

"To tenderness, fellowship. To fellowship, vigilance. So bring we all to the Night Market. I am the Spindle of Esenath. Know me by my light and stand with me in darkness."

Traduisible par :
"A la tendresse, l’amitié. A l’amitié, la vigilance. Alors amenons les tous au Night Market (au Marché de Nuit). Je suis la Broche d’Esenath. Connais-moi pour ma lumière et reste avec moi dans les ténèbres."

· Visiter le site teaser
· Forum Project Eternity

mercredi 26 décembre 2012

Les mods de la semaine #115 Amnesia, CoH EF, C C3 TW, HL2 Ep2

Comme chaque semaine, nous revenons vers vous des mods plein notre hotte. Même si Noël devra attendre quelques semaines (avec, espérons-le, de nouveaux jeux vidéo à ajouter à votre collection), voici de quoi vous occuper en attendant la fête préférée des enfants. Bon weekend à tous, et à la semaine prochaine pour découvrir un nouveau dossier spécial de notre cru (ainsi qu'une nouvelle news mods).


Castle Dorian V1.2.3 (Amnesia : The Dark Descent)

On n'en finit pas de se faire flipper avec Amnesia. Si des jeux comme Slenderman et consorts viennent gentiment prendre le relais en termes d'ambiance, Amnesia reste pour de nombreux joueurs la référence ultime dans le genre. Sa communauté s'acharne d'ailleurs à nous sortir régulièrement des histoires personnalisées de qualité. L'une des dernières en date se nomme Castle Dorian. On y incarne un nouveau venu dans une ville ravagée par la peste. La malédiciton qui plane sur la région semble venir du manoir qui surplombe le tout. Comme vous pouvez vous en douter, une petite inspection des lieux s'impose, et elle ne va pas être de tout repos. Rebondissements et grosses frayeurs garantis.

- Télécharger Castle Dorian V1.2.3 (3,849 Mo)


Alternate Warfare v0.4 (Command & Conquer : Les Guerres du Tibérium)

Alternate Warfare fait partie de ces quelques conversions totales de grande qualité pour Command & Conquer 3 : Les Guerres du Tibérium. Si il n'est pas le plus connu de tous, ce mod n'a pas à rougir une seconde. Il nous propose une Guerre Froide alternative dans laquelle nous seront amenés à utiliser de nombreuses armes expérimentales encore inconnues jusque là. A chaque mission, une nouvelle carte à jouer pour le joueur qui devra utiliser chaque technologie intelligemment s'il souhaite voir le bout de cette longue campagne.

- Télécharger Alternate Warfare v0.4 (54 Mo)


Black Snow v1.05 (Half-Life 2 : Episode 2)

Considéré comme l'un des meilleurs mods du moment et également en lice pour le Top 100 de ModDB, Black Snow est un mod d'ambiance pour Half-Life 2 : Episode 2 qui vous infligera plus d'un sursaut. Vous y incarnez un ingénieur dépêché pour réparer une installation défectueuse dans le Grand Nord. Manque de chance, vous êtes séparé de votre équipe par d'étranges évènements impliquant quelques forces occultes. Coincé à votre insu dans le complexe à cause d'un furieux blizzard à l'extérieur, il faudra faire en sorte d'éclaircir les mystères du coin tout en tachant de rester en vie... et dans des lieux éclairés.

- Télécharger Black Snow v1.05 (790 Mo)


Europe At War v6.1.8 - BETA (Company of Heroes : Opposing Fronts)

Alors que nous vous parlions du mode multijoueur Company of Heroes 2 en début de semaine dans notre preview, c'est Company of Heroes : Opposing Fronts que nous allons mettre en avant aujourd'hui. Et notamment son mod Europe at War, lequel apporte moult modifications, ajoute des armes, des véhicules, des arbres de commandement et surtout de nouvelles factions. Vous rêviez de diriger la prestigieuse armée de l'Afrika Korps ? C'est désormais possible puisque toute la campagne africaine s'invite dans le jeu de Relic. Le parfait passe-temps en attendant le second volet du célèbre STR.

- Télécharger Europe At War v6.1.8 - BETA (626,4 Mo)

mardi 25 décembre 2012

2012-12-21-393

Acer Announces Wave Of New Products For 2011

Even though the company is known more for its bargain computing devices such as notebooks, netbooks and desktop PCs, Acer still maintains a presence in the global smartphone market, brought about by its popular Acer Liquid line of Android-powered smartphones.

However, it is also quite apparent that the Liquid is in some serious need of a product refresh, which is exactly what Acer has delivered with its latest announcement: a new 4.8-inch smartphone which is slated for launch next year in April.


Details about the new smartphone are somewhat sparse, as Acer has not disclosed anything more about the device other than some basic hardware specifications. The press release claims that, in addition to the 4.8-inch display, the device sports a “powerful 1GHz Snapdragon processor”, which puts it at the high-end portion of the smartphone market. In addition, the smartphone will come with two built-in cameras: an 8-megapixel rear camera with LED flash and a front-facing camera which supports a more modest resolution of 2 megapixels.

However, the key selling point of Acer’s new smartphone appears to be its display. While it is only 4.8-inches wide, Acer claims that the 21:9 screen is capable of displaying information at a maximum resolution of up to 1024 x 480. This puts it remarkably close to the standard resolution typically found in the 10-inch netbooks, which sport native resolutions of 1024 x 600. From the looks of it, Acer is clearly gunning for a phone that is capable of pushing out some serious multimedia entertainment.

Connectivity-wise, the new Acer smartphone also boasts some decent wireless support: built-in support for HDSPA @ 14.4 and WiFi N comes standard in the handset, while short-range wireless communication is achieved via Bluetooth 3.0 support.

Also, you might have realized that we made no mention about the ‘Liquid’ name throughout our description of the new smartphone. This is not due to oversight: rather, it appears that Acer had been rather particular about not using the ‘Liquid’ name in its press release. And the only reason we could think of for Acer’s behavior is that the new smartphone is probably supposed to be part of another product line which is replacing the Liquid series.

Oh, and one more thing. The fact that Acer’s new smartphone will only be released sometime in April next year strongly hints at a possible Gingerbread installation as the device’s stock OS. But we will have to wait and see.

Reference: Akihabara News



lundi 24 décembre 2012

2012-12-21-225

2K Games announces Sid Meier's Civilization V: Gods & Kings expansion pack

Today, 2K Games announced the Sid Meiers Civilization V: Gods & Kings Expansion Pack for Windows-based PC. Developed by Firaxis Games, Sid Meiers Civilization V: Gods & Kings introduces new gameplay content and enhanced Civilization V experience and provides more ways for players to achieve world domination. The Gods & Kings expansion pack spans the breadth of human civilization, taking players from founding the first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities to steal information and technology. Players get to engage in new quests and global competitions, interact with new types of city-states, and master exciting new systems for land and naval combat. Nine new civilizations; nine new wonders; three original scenarios; and dozens of new units, buildings, technologies and resources have also been added, offering even more ways for players to expand their empire on their quest to rule the world.


Key features:

- Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies, 27 new units, 13 new buildings and nine new Wonders.

- New Civilizations and Leaders: The expansion features nine new civilizations including Carthage, the Netherlands, the Celts and the Mayans, each with unique traits, units and buildings. Gods & Kings also adds nine new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.

- New Game Scenarios: Three new scenarios let gamers experience the medieval period, the fall of Rome, and embark on a new adventure in Empires of the Smoky Skies, a Victorian science-fiction scenario.

- The Return of Religion: A first for Civilization V, players seek out Faith, choosing a Pantheon of the Gods and creating Great Prophets to found and spread their customized religion across the world.

- World Domination: The fight for world domination is more dynamic than ever. Gods & Kings features a reworked combat system and AI that places more emphasis on a balanced army composition. Additionally, the navy is now split into two different ship types, melee and ranged, making coastal cities vulnerable to a surprise naval attack.

- Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties or clandestine operations. As the religions of the world start settling in and the world moves into the Renaissance, spies can be unlocked to establish surveillance of foreign cities, steal advanced technologies from your strongest competitors, or garner influence with City-States through election rigging, or even a coup.

- City-States: Two new city-state types have been added, Mercantile and Religious, adding new gameplay to a greatly expanded quest system to further the narrative of the game and making diplomatic victories more challenging.

Sid Meier’s Civilization V: Gods & Kings is not yet rated by the ESRB and will be available for Windows PC in late spring 2012. Pricing details not available at press time. For more information on Sid Meier’s Civilization V: Gods & Kings, please visit www.civilization.com.



dimanche 23 décembre 2012

the bw review “before watchmen minutemen” #4

Now we’re getting somewhere!?The fourth issue of writer/artist Darwyn Cooke’s?Before Watchmen : Minutemen is certainly the best of this six-part series so far, but its success really does underscore some of the failures of the previous three installments, to wit :

This issue is jam-packed with plot and character development, traits noticeably lacking in this series so far, particularly in the first and third parts; the main storyline actually pushes itself to the forefront in a way it hadn’t before (okay, fair enough, it threatened to in part two, then retreated into the background again in the third — as for part one, hell, it didn’t even get started there); Cooke gives equal weight here to both “filling in the blanks” in Minutemen history and presenting a new, real, coherent for?why he’s doing so rather than just engaging in said style of “storytelling” merely for its own sake; and rather than leaving tantalizing hints about some overarching reason for everything he’s doing just hanging out there in one issue (two) and forgetting about them completely in the next (three), he gets back to them all and seems to be actually tying them all together in service of some grand denouement of some sort.

In short, Cooke seems to be making up for lost time here, realizing that he’s wasted at least two of his first three chapters and needs to get things going if he’s going to wrap all this up in six parts. The end result is definitely a pretty good comic, but one that has to do too much because previous segments had done so little. Here, then, is where we get to a few “spoilers,” as well as where I lay out my “grand theory” as to what’s really going on here, so if you’d prefer to be kept in the dark about all that, don’t, as they say, “follow the jump” after the cover image reproduced below:

Okay, still here? Good. This is the issue where, in true “laundry-list” fashion : The Silhouette and her partner are killed, and we learn how they met in the first place; the origins of The Silhouette’s “save the children” campaign are revealed; we learn of a crime-fighting partnership between the first Nite Owl and Mothman and begin to witness the early stages of Mothman’s slide into alcoholism and insanity; Silk Spectre wakes up to what a ruthless bitch she’s been and decides to become a?real crimefighter; we learn how and why Silk Spectre and the Comedian began to — ahem! — “reconnect” some years after he attempted to rape her; and we finally get back to those weird flashback sequences we first saw at the end of the second issue and start to figure out exactly what the hell they’re all about. Whew! And ya know — I can’t help but feeling I even left a thing or two?out of that rather breakneck run-down of events, but whatever. I’m fairly sure the main points are all covered.

Now, with all that in mind, there’s nothing that happened in this fourth issue that’s caused me to think again about this “dark secret” the Minutemen are hiding that’s supposedly going to be revealed next issue and turn the whole “Watchmen Universe” on its ear. It’s been hinted at in the pages of?Nite Owl and?Ozymandias as well as here, so here’s my best guess as to what this “major revelation” is, just to get it down for the record : the child-killer that The Silhouette was looking for when she met her untimely demise is, in fact, Hooded Justice, and rather than risk the attendant bad publicity that would come with turning him in to stand trial for his crimes, the other Minutement are going to kill him and dump his body in the ocean or river or something. Honestly, does anyone see this thing playing out any differently? The only thing “extra” we may have learned to further back this theory up here in?Minutemen?#4 (with variant covers, as shown, by Cooke and — hey! how’bout this! — Steve “The Dude” Rude, respectively) is that HJ may also be the same Nazi slimebag who murdered the Silhouette’s kid sister.

So — that’s where we are, as I see it, and where we’re going, as I also see it. I would well and truly welcome comments from any readers out there who have any different ideas and can back them up with story angles I hadn’t considered, but I’m pretty confident in this “best-guess” scenario of mine. Roll on issue five and let’s see if I’m right! But before we get to that, we’ve got the next installments of all the other books to get through, including the fourth issue of?Silk Spectre, which next week will become the first non-Alan Moore/Dave Gibbons?Watchmen series to actually conclude and stand as a complete work in its own right, so good, bad, or (most likely) somewhere in between, it should at least be interesting to be able to evaluate it in totality and determine, finally, whether or not it ever really?needed to exist at all.

jeudi 20 décembre 2012

great halloween movie countdown #6 “paranormal activity”

Ah, the silent tyranny of expectations. Yesterday, you host did a bit of theater-hopping at the Block E megaplex and took in both of this weekend’s big new horror releases,? the studio-engineered “viral” marketing sensation “Paranormal Activity,” and the largely-dreaded remake of “The Stepfather.” I found myself enjoying both and finding them more-than-worthy additions to our little monthlong Halloween countdown here, but didn’t rank them in the order that I expected, so let’s get started with “Paranormal Activity” and take a look at the “Blair Witch of the 21st century” before moving on to a flick that virtually everyone assumed would suck but doesn’t.

Let’s be honest here — at this point, “Paranormal Activity” — that is, the film itself — is essentially inseparable from its rather ingenious marketing campaign. Paramount has spent a whole lot of money making this look like a word-of-mouth, “because you demanded it”-type thing. In reality, while it looks like a whole new type of “internet phenomenon,” what we’ve got here is essentially a high-tech updating of Mishkin-esque 42nd street ad campaigns. It’s carnival-barking with the audience enlisted as the barkers, and you know, while seeing it for the sham it is, my hat’s still off to the folks behind it, because it follows in the grand exploitation tradition even if most people can’t see it, which is probably the best part of the trick. 1,000 demands will get this into your city? You could get 1,000 demands for just about anything these days, and the theaters were already booked in advance, with full knowledge that this “grassroots campaign” would work.

Which is not to say that first-time filmmaker Oren Peli’s little (at one point) indie horror hasn’t had a circuitous path to wide release. Completed around two years ago, it languished around a bit on the small festival circuit for quite awhile until Steven Spielberg (audible groan) started singing its praises and brought it to the attention of Hollywood execs, who threw a little bit of cash at Peli (not much, it must be said, and the total budget for the film is around $13,000) to reshoot some of the ending and got to work on coming up with a unique way of marketing the film, namely having us do a lot of their work for them. From the horror convention circuit to limited-release midnight shows to its incrementally- timed rollout expansion, this has all been planned.? But I digress.

What’s driving this studio-engineered “demand” is the promise of one of the scariest damn movies you’ll ever see. Why, everyone says so. It’s “Blair Witch” all over again — a tight little suspense shocker that’s so cheaply-made it could pass for a documentary. Some people can’t take it and have to leave the theater, it’s just too intense (so we’re told). Some people actually think it’s real (so we’re told). And it’s really harrowing stuff (so we’re told).

In truth, though, what we’ve got here is really just the latest in the DIY/YouTube-style horror genre that really got going with “Cloverfield” and continued with “REC.” and it’s later English-language reworking “Quarantine” and? then with George Romero’s criminally-underrated “Diary of the Dead,” the only qualitative difference being that this flick’s budget really is damn close to actual DIY levels.

So yes, it does feel authentic. And claustrophobic. And like it could really happen. And it is, in fact, pretty good. But about halfway through this little story of a young couple being haunted by an indefinable presence, I realized I had to divorce myself from the high expectations I had for it if I had any hope of enjoying it. Because it’s not, as the bloody-disgusting.com review quoted on the poster claims, one of the scariest movies ever made. It’s plenty scary, sure, but it’s not, as the kids would say, all that.

The setup is pleasingly simple — a young couple, Micah (played by Micah Sloat) and Katie (played by Katie Featherston) move into a new rental townhouse-type thing in San Diego. She’s an English major (who still says “unexplainable?” Please.), he’s a day trader. Her house burned down when she was a young child and she’s been followed by some type of malicious presence ever since. When things start going bump in the might in their new place, they decide to set up cameras all over the place, most prominently in their bedroom, and watch the footage the next day to say what happens while they’re asleep.

And that’s it. We never leave the confines of their house apart from a brief sene out at their swimming pool. The only other notable character included into the mix is a “ghost hunter”-type of guy who pays them a couple of visits. It’s really just the two of them, their place, and their uninvited guest. This minimalistic setup really works, and the conceit of having the actors play characters with their own names adds a further frisson of “everyday horror” to the proceedings. In fact, “everyday horror” is the entire modus operandi here. The fact that this film feels authentic is its greatest strength, and, in fact, it’s only real one.

It’s essentially a one-trick pony. But it’s a good enough trick to keep you glued to your seat for 90 minutes. Each successive scene ratchets up the fear factor a notch at a time. It builds to a shockingly satisfying climax that really explains nothing but feels “just right” nonetheless. But I have to admit that I’ve seen better ultra-low-budget, minimally-scripted films (a couple of which have been reviewed on this very blog — “Last House on Dead End Street” and “Combat Shock”).

All of which is not to knock what Peli has achieved here. It’s certainly remarkable enough in its own right. He and his collaborators can hold their heads high. “Paranormal Activity” is a well-crafted, minimalist flick that wrings as much fright as it can from its contents.

But its rather unique add campaign — remember, inseparable from the film itself — is also its undoing. It’s doing its job of getting what would otherwise be an otherwise unnoticed piece of backyard filmmaking (well, okay, indoor backyard filmmaking) plenty of attention “buzz” — but it’s also setting people up for a bit of disappointment by promising one of the scariest movies ever, and “Paranormal Activity” just plain isn’t. In true exploitation style, the promise is better than the payoff.

Time will tell how this flick is eventually judged, of course. “Blair Witch” started as a huge sensation, endured something of a backlash in ensuing years, and has recently been re-evaluated as a seminal horror movie after all, which it really is, warts and all. I don’t think “Paranormal Activity” will prove to be quite as groundbreaking — or even as groundbreaking as it seems right now. But in Peli’s defense, he didn’t set out to make some trailblazing cinematic phenomenon, he set out to make the best scare film he could with limited resources. And in that respect he succeeds quite admirably.

mercredi 19 décembre 2012

indie sidebar “we need to talk about kevin”

Something awful has happened, but we don’t know what it is — that’s the basic premise behind director Lynne Ramsay’s latest effort, the much-lauded psychological thriller We Need To Talk About Kevin, a move that throws us in right at the deep end and never lets us up for air.

Confusion reigns from the outset, as we see a woman wrapped in the throes of some sort of ecstatic, celebratory feast that apparently involves a huge throng of revelers and lots and lots of? stomped and smashed tomatoes. Or something. Truth be told, we’re never fully informed of exactly what is transpiring in this beautifully shot opening sequence, but we do come to learn that the woman the camera eventually fixes on is one Eva Khatchadourian (Tilda Swinton), a hugely successful travel writer and editor who apparently finds herself involved in these kid of unorthodox situations pretty frequently.

Or, should that be, found herself involved in these kind of unorthodox situations pretty frequently, because in the very next scene we see Eva alone in a dilapidated house, waking up in a cold sweat to find that someone has thrown red paint all over her front porch and her car. There’s obviously quite a convoluted line that leads from situation A to situation B here, and the unraveling of that thread forms the film’s central narrative premise, with the remainder of the movie alternating between scenes involving the present-day Eva, quite obviously a broken, spent shell of a woman who punches the clock at a dingy storefront travel agency by day while studiously avoiding so much as even eye contact with any of her neighbors or fellow townsfolk during her off-hours, and the Eva of the past, a vivacious, globetrotting free-spirit who’s slowly, inexorably drawn earthward due to a vicious, self-defeating-spiral of a relationship with her eldest child, Kevin.

To be fair, Kevin’s not an easy child to raise from the get-go, as he cries constantly in Eva’s presence, to the point where she stands near jack hammers just to drown out the sound of his bawling. As he grows into toddler-hood, he proves increasingly uncooperative with her, while forming an almost-instantly-manipulative relationship with his father, Franklin (John C. Reilly), who alternates between thinking the sun rises and sets on his little boy and willfully ignoring his obvious behavioral problems (like wearing a diaper until near-adolescence) in the hope that they’ll simply go away. As the more youthful version of Kevin, played with disarming complexity given his years by Jasper Newell, gives way to a more transparently antisocial, perhaps even downright evil Kevin, played after the onset of puberty by Ezra Miller with a mixture of pure malevolence and the devious charm of the truly psychotic, we see his relationship with his mother grow more and more unhinged — yet also, perhaps conversely and perhaps not, more intertwined, to the point where both of them seem to need the conflict between them in order to survive, even though they both suspect only one of them is going to make it out alive since it’s clear that Kevin’s only goal in life has gradually become bringing? Eva’s entire world crashing down on her.

Obviously, at some point he succeeds, as Swinton’s deservedly-ballyhooed, multifaceted performance shows. The Eva we see now isn’t even a shadow of the Eva we see in flashback, as a shadow bears at least some resemblance to the person casting it. And while nagging questions dog at the back of our minds throughout — most notably where are Kevin’s younger sister and father in this present-day scenario — it’s Swinton’s turn as Eva, in both the then and the now, that keeps us glued to the screen. From her physical mannerisms to her speech patterns to her social interactions, everything we see in the present day is a 180 degree turn from the way she acts, talks, even thinks in the film’s past-tense scenarios. Rarely does an actor display so much range in the space of a single film, and Swinton does so with an unforced naturalism that both grounds the movie in her character’s obviously tragic arc and increases its almost?oppressive sense of mystery and foreboding as events play out and we find ourselves more and more drawn into needing to know just how the hell this amazingly brutal transformation could have occurred.

While I’m sworn to secrecy when it comes to giving away the final act that Kevin commits that absolutely ruins his mother’s life (just as he’d planned), I will say this — it’s both amazingly, audaciously vicious, and entirely believable. We’ve seen it play out on the evening news too many times to count by this point, but realizing, as he’s doing it, that his ultimate intended victim is not the people he’s doing it to but rather his own mother makes it all the more unconscionable, as the point is driven home that he views more or less the entire rest of the world as pawns in his unending power struggle with her, one that he’s determined to “win” at all costs.

It goes without saying that We Need To Talk About Kevin is anything but an easy film to watch. It’s a tragedy in the truest sense of the term, one portrayed in such detailed, intimate terms that we’re not even given the option of looking away. It raises the eternally uncomfortable question of nature vs. nurture — Kevin’s a “problem child” right from the start but Eva isn’t shy about letting him know that she’d rather be galavanting around the globe than be stuck at home with him — and thrusts it right into the forefront. And of course, in the end, there are only victims,? no real survivors. Like the best dramatic fiction, it forces us to confront the darker corners of the human condition and examine how we would react given the same set of circumstances in our own lives. There are a lot of Kevins out there in the world, and whether? of them ourselves. or we actively help create them, or we merely aid and abet them by not caring what’s happening in millions of families across the country and around the planet, to one degree or another we’re all guilty. There’s plenty of blame to go around, and Lynne Ramsay isn’t about to let any of us off the hook —nor give us easy answers to the difficult, but necessary, questions her film raises.

I’m reminded of a classic line from Penelope Spheeris’ punk-rock coming-of-age opus Suburbia — “everybody knows families don’t work.” We Need To Talk About Kevin certainly proves that statement correct — but they’re also all we’ve got. Go rest easy now, if you can.